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Privacy Policy

Ticker Time · last updated 13 October 2026 (crash reports; unused guest accounts deleted after 30 days)

Ticker Time is a free stock-picking game. This page explains what we store about you, why, and how to remove it. The short version: we keep only what the game needs, we show no ads, we use no third-party trackers or analytics services (we count visits and game activity anonymously ourselves), and we never sell or share your data.

Who is responsible

Ticker Time is run by its creators, BigLuongDeck and TomThatTrades, who decide how your data is used (the "controller" under data protection law). Contact: getterbetter2027@gmail.com.

Your age

The first time the game opens it asks for the month and year you were born. Your browser keeps only the result (under 13, 13 to 17, or 18 and over) and whether you said yes to play stats; the date itself is never stored or sent anywhere. Players under 13 can play the solo modes but can't make an account or play multiplayer, and never get a play stats ID.

Playing without an account

You can play without signing in. Your campaign progress, settings, fish tank and the local Hall of Fame are then saved only in your own browser (local storage) and never leave your device.

Run mode and the daily challenge are played on our server. When you start one without being signed in, the game makes a guest account for you: an account ID with no name, email or password (it gets a name like GUEST_1234). It keeps your run together and lets the server stop abuse. You can upgrade it to a full account or delete it in Account.

Visit counts

To know how many people play, the game counts visits anonymously. Each open game tab gets a random ID (not linked to you or your account) and tells our server every 90 seconds that it is still open, which gives a "playing right now" count. These check-ins are deleted after about a day; only the running totals are kept. No cookies, names, emails or other details are involved. Only if you said yes to play stats does your browser also keep small "already counted" notes, so a returning visitor isn't counted as new.

Play stats (only if you say yes)

To learn whether the game is fun enough to come back to, we count what happens in it: games started and finished in each mode, daily challenges, results shared, fish tank visits, storms and capsules opened. Without your yes, these are sent with no ID and nothing is stored in your browser for them; they only add to the day's totals.

If you are 16 or over and tick "share anonymous play stats" (on the first screen, or later in Settings), your browser keeps one random ID so we can tell whether a browser comes back the next day or a week later. The ID is not linked to you, your account or your name. We keep only that ID with the first and last day it was seen; it is deleted after 90 days without a visit. You can switch it off in Settings at any time.

Daily challenge, Run mode and Campaign

The daily challenge and Run mode are played on our server one round at a time, under your account (a guest account if you didn't sign in). Signed-in Google and email players also play Campaign levels on the server. The server keeps your picks for the game in progress: daily runs are deleted after a few days, runs 30 days after they start, and Campaign games 7 days after they start. Google/email players' results appear on the boards with their player name (daily boards for 30 days; the best run and the best final-level Campaign result until the account is deleted).

Bot protection

To keep scripts and bots away from the game server, the game uses Google reCAPTCHA Enterprise through Firebase App Check. It runs in the background (no puzzles) and sends Google information about your browser and how the page is used, so Google can tell a real browser from a bot. Google's Privacy Policy and Terms of Service apply to it.

What we store when you sign in

Guest accounts store no email; a guest account's data is tied to that one browser.

Why we use it, and our legal basis

Only to run the game: keep your progress across devices, check scores so the boards are fair, run multiplayer matches and weekly leagues, show the Hall of Fame, and protect the service from cheating and abuse.

Who processes it

The game runs on Google Firebase (Authentication, Cloud Firestore, Cloud Functions, Hosting), operated by Google LLC, which processes the data on our behalf under its data processing terms. Data is stored on Google's servers in the United States. For players in the EU, UK and Switzerland, Google protects these transfers with the European Commission's Standard Contractual Clauses and its certification under the EU-US Data Privacy Framework. See Firebase's privacy information. We share your data with nobody else, and we never sell it.

What other players see

Your player name, scores, points, match results, and your XP in your weekly league group (other signed-in players can see their group's table). Never your email.

How long we keep it

Your choices and rights

Children

Players under 13 can't make an account or play multiplayer, and we don't knowingly collect personal information from them. If they play Run mode or the daily challenge, the game uses a guest account with no name, email or other details, only to run the game. If you believe a child under 13 has made an account, contact us and we will delete it.

Changes

If this policy changes, the new version will be posted here with a new date.

Contact

Ticker Time, by creators BigLuongDeck and TomThatTrades: getterbetter2027@gmail.com